Sinless is a playable cyberpunk tabletop role-playing game with magic, integrated domain play, and giant pools of d6s created by Courtney Campbell, author of On Downtime and Demesnes and creator of the Quantum Ogre!
Malls are back in a big way in this classic 1980s-styled cyberpunk role-playing game. Using a priority character creation system, you pick your heritage, magical aptitude, attributes, skills, starting resources and buy cybertechtronic and biogenetic enhancement.
Magic has reentered the world. Some humans have mutated into the Blighted, many growing tusks, horns, or even worse horrors; others have mutated into the Green, growing antlers pointed ears, or resembling the fae of myth. Humans share this world with Synths and Uplifts. Synths are synthetic AI in "living" forms and Uplifts are animals given intelligence, mobility, and opposable thumbs by cybertechtronics and biogenetics.
Sinless takes place in 2090, a possible dystopian future, but not one without hope! Given enough time, ingenuity, and planning, characters can use their brand to help make a better world. Once they accumulate 1 billion Zuzu's (a secure crypto-currency controlled by the corporate court, based on the popularity of a posh dog) they will be recognized by the international corporate court and can found their own future, free of interference.
What will your players sacrifice to achieve their goals?
Sinless was designed to be played in sessions lasting four to six hours by 4-6 human beings. Without a system identification number, cybernetic Ronin, Mages, Deckers, and Riggers form groups of Sinless who seek to undermine corporate lords. Not only by attacking them directly by performing extractions of crucial personnel, targeted destruction raids, and infiltration and data theft, but also by developing a brand, hiring assets, and exploring sectors to find new resources and factions.